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Gravity gun
A gravity gun is a type of device in video games, particularly first-person shooters using an advanced physics engine, whereby players can directly manipulate objects in the world, often allowing them to be used as projectiles against hostile characters. The concept was first popularized by the gravity gun found in Valve's ''Half-Life 2'', as well as the Temporal Uplink found in Free Radical Design's ''TimeSplitters: Future Perfect''; although a similar concept was used by id Software during the production of the earlier game ''Doom 3'', eventually leading to the introduction of a physics-based weapon in the expansion pack ''Resurrection of Evil''. Later games, such as ''Portal'', ''BioShock'', ''Crysis'', and ''Dead Space'', have been influenced by the success of these physics-based weapons, adopting their own styles of comparable abilities or weapons. ==History==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Gravity gun」の詳細全文を読む
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